Item proxy (self.item)¶
Bound on script tables as self.item. Only these public members are reachable; unknown names fail closed.
Source: Signs of Life/Utils/Lua/LuaItemApi.cs.
Properties¶
| Name | Type / signature | Notes |
|---|---|---|
Attacking |
Boolean Attacking |
Melee swing state. Only |
CollisionsEnabled |
Boolean CollisionsEnabled |
Melee weapons store this as a plain field; ranged |
CurClipSize |
int CurClipSize |
|
CurGlobalCenter |
Vector2 CurGlobalCenter |
|
DamageModifier |
float DamageModifier |
|
DefaultAttackSpeedModifier |
float DefaultAttackSpeedModifier |
|
EnergyDrainPerSecond |
float EnergyDrainPerSecond |
|
FinishSwingOnCollide |
Boolean FinishSwingOnCollide |
|
HidesBackArm |
Boolean HidesBackArm |
|
HitsDeposits |
Boolean HitsDeposits |
|
HUDAmmoDisplayOverrideString |
String HUDAmmoDisplayOverrideString |
|
IgnoreGroundCollisions |
Boolean IgnoreGroundCollisions |
|
IsDead |
Boolean IsDead |
|
MaxClipSize |
int MaxClipSize |
|
Owner |
object Owner |
Kept loosely typed (rather than |
PickPower |
int PickPower |
|
PreventMovement |
Boolean PreventMovement |
|
Rotation |
float Rotation |
|
UseClientSideInputLogic |
Boolean UseClientSideInputLogic |
|
UsingCombatWalk |
Boolean UsingCombatWalk |
|
UsingForcedWalk |
Boolean UsingForcedWalk |
|
Velocity |
Vector2 Velocity |
|
Width |
int Width |
|
X |
float X |
|
Y |
float Y |
Methods¶
| Signature | Notes |
|---|---|
void AddBoneTextureOverride(String boneName, String textureName) |
|
void AddMotionBlurTextureOverride(String boneName, String textureName) |
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void AdjustPlayerEnergy(float adjustmentAmount) |
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void ApplyLocationalStatusEffectToCreature(object creature, String statusEffectTypeString, float duration, float intensity, Vector2 hitLocation, Boolean stacks = false) |
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void ApplyStatusEffectToCreature(object creature, String statusEffectTypeString, float duration, float intensity, Boolean stacks = false) |
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void CleanUpSFXInstance(SoundEffectInstance instance) |
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void ClearBoneTextureOverrides() |
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void ClearLastGlobalCollisionPoints() |
Matches the existing |
void ClearMotionBlurTextureOverrides() |
|
void DamageTile(int tileX, int tileY, int pickPower) |
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void DealDamage(object target, float piercePercent) |
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void DealDamage(object target, Vector2 position, float damage, float piercePercent) |
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void DisableCollisions() |
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void DisableTaggedMeleeCollisionPoint(String tag) |
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void DisturbNearbyChickens() |
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void EnableCollisions() |
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void EnableTaggedMeleeCollisionPoint(String tag) |
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void EndLoopingSound(String label) |
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void FireItem(InventoryItemType itemType, float speed, String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float spreadRadian = 0, float angleOffset = 0) |
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void FireItem(String uniqueItemTypeID, float speed, String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float spreadRadian = 0, float angleOffset = 0) |
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void FireProjectile(int projectileTypeID, float speed, float emitX, float emitY, float velX, float velY, float accuracyModifier = 1) |
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void FireProjectile(int projectileTypeID, float speed, String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float accuracyModifier = 1) |
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void FireProjectile(String uniqueProjectileTypeString, float speed, float emitX, float emitY, float velX, float velY, float accuracyModifier = 1) |
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void FireProjectile(String uniqueProjectileTypeString, float speed, String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float accuracyModifier = 1) |
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void FireSpell(Vector2 emitPosition, Vector2 emitDirectionVector, String spellTypeString, Boolean canHitOwner = false) |
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InventoryItemType GetCurAmmoType() |
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String GetCurrentAnimationName() |
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LuaPlayerApi GetEquippedPlayer() |
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Vector2 GetGlobalBonePosition(String boneName, int textureOffsetX = 0, int textureOffsetY = 0) |
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int GetNewParticleInstanceID() |
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float GetPlayerEnergy() |
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MeleeCollisionPoint GetRandomGlobalCollisionPoint() |
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String GetTransitionAnimationName() |
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Boolean HasTag(String tag) |
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Boolean IsCollisionsEnabled() |
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Boolean IsCurAmmoValid() |
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Boolean IsEnoughEnergyPerSecond(GameTime gameTime, float ratePerSecond) |
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Boolean IsPowered() |
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Boolean IsSoundPlaying(SoundEffectInstance instance) |
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Boolean IsTransitioning() |
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void LoadSoundEffect(String label, String path) |
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void MuzzleFlash(String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float spreadRadian = .5f, float scaleX = .5f, float scaleY = .5f) |
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void PerformActionNetworked(int actionIndex) |
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void PlayAnimation(String animationName, float speed) |
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void PlayHitSpriteFX(Vector2 hitPosition) |
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SoundEffectInstance PlayLoopingSoundEffect(String label, float volume = 1, float pitch = 0) |
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void PlayParticleEffectOnce(String particleEffectPath, Vector2 emitPosition) |
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void PlayParticleEffectPersistent(String particleEffectPath, int particleInstanceID, float emitX, float emitY) |
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void PlayParticleEffectPersistent(String particleEffectPath, int particleInstanceID, Vector2 emitPosition) |
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SoundEffectInstance PlaySoundEffect(String label, float volume = 1, float pitch = 0) |
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void ProjectTrajectory(String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float speed) |
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void ProjectTrajectory(String emitBoneName, float emitBoneOffsetX, float emitBoneOffsetY, float speed, Rectangle bounds) |
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void RemoveQuantity(int amount) |
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Boolean ResumeSound(SoundEffectInstance instance) |
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void SetAnimationSpeed(float speed, String animationName = null) |
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void SetBoneOverlayTexture(String boneName, String textureName, float alpha) |
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void StartNamedAnimation(String animationName) |
Starts an animation directly on the hold animation player, matching the existing |
Boolean StopSound(SoundEffectInstance instance) |
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void TransitionToAnimation(String animationName, float transitionTime, float playSpeed = 1) |
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void TriggerContinuousPFX(String key, String emitBoneName, float emitOffsetX, float emitOffsetY, float rotation = 0) |
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void TriggerLoopingSound(String label, float baseVolume = 1) |
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void TriggerOneShotPFX(String key, String emitBoneName, float emitOffsetX, float emitOffsetY, float rotation = 0) |
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void TriggerOneShotPFX(String key, Vector2 emitPoint, float rotation = 0) |
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void TryEquipAmmo() |
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void UpdateSFXPosition(SoundEffectInstance instance, float baseVolume) |
Generated 2026-08-02T05:22:21.4279488Z · a7346a83 · 90 members.